🌲 LORASYL STORYLINE: “Whispers in the Canopy”
Premise
The ancient treetop village of Lorasyl is beginning to decay... But something — or someone — is rotting the village from within.
Act I: Signs and Sabotage
- The party is invited to Lorasyl...
- A bridge collapses mysteriously.
- Evidence points to saboteurs using corrupted nature magic.
Act II: Into the Hollow
- The players discover signs of Thalrix...
- They must descend into the Hollowroots...
- Face twisted animals, possessed plantlife...
Act III: Ash on the Wind
- Captain Velvorr launches a sky-based raid.
- Defend the village or sneak into Thalrix’s grove...
- Climactic choice: save the tree, stop pirates, or both.
Themes & Twists
- Betrayal from within
- Moral ambiguity: Thalrix’s intentions
- Final decision: tradition vs. change
🍄 GLIMMEREACH STORYLINE: “The Rot Beneath”
Premise
Beneath the glowing peace of Glimmereach... “The Heartcap speaks no more.”
Act I: Glimmers of Decay
- The party arrives during the Glowfall festival...
- Inhabitants show signs of spore sickness...
- Drenzel offers to “study” the issue.
Act II: Into the Deep Mush
- Descend into the Forgotten Sporesink Caverns...
- Discover the Rotmind’s consciousness...
- Drenzel begins persuasion...
Act III: The Choice of Spore or Sword
- Rotmind awakens. Heartcap pulses violently.
- Destroy the core, sever Drenzel... or join the hive.
Themes & Twists
- Body horror & identity loss
- Moral dilemma: peace or autonomy?
- Multiple endings depending on choice