Health (HP)
Represents physical vitality. If HP reaches 0, the character falls unconscious or dies based on context.
Represents physical vitality. If HP reaches 0, the character falls unconscious or dies based on context.
Measures mental fortitude and willpower. Used in resisting fear, illusions, or psionic effects.
A unique mechanic related to the fungal threat. Infection increases via exposure and spores. Critical thresholds trigger hallucinations, transformation, or loss of agency.
Represents the character’s attunement to one of the world’s core forces (Nature, Decay, Dream, Sky). Used in magic, diplomacy, or unlocking faction-based perks.
Combat is turn-based. Each round, players can move, act, and use one special ability. Initiative is rolled at the beginning of each encounter.
Characters may suffer conditions like Poisoned, Stunned, Sporebound, or Glimmerdrunk (a Glimmereach effect).
Players explore overworlds via a hex grid. Movement is tracked per day, terrain affects speed, and rest points are mapped.
Each hex has a chance to trigger encounters—combat, lore fragments, NPCs, or dream anomalies.
Areas may carry biome traits: Rot Zones (risk of infection), Dream Rifts (altered perception), Sunleaf Canopies (healing/rest), etc.
Branching conversations use a weighted response system (Resolve + Affinity + player choice history). Dialogue influences alliances and story forks.
Choices affect standing with factions and settlements (e.g., Council of Leaves, Glimmereach Elders). Players may become Exiled, Venerated, or even Mindbound.
XP gained through quests, combat, and discoveries. Each level grants stat boosts and class traits.
Unique traits acquired by major events (e.g., “Spore Whisperer” from surviving a dream trial, “Hollowbonded” from aligning with Thalrix).
Looted materials, spores, and essence can be combined at special groves or sanctums to create potions, tools, or mutations.
Genre: Tactical / survival / timed defense
Concept: Protect Lorasyl’s platforms from waves of sky-based attackers led by Captain Velvorr and the Ashwings.
Gameplay:
Goal: Survive 5 waves and protect the Heartwood platform
Genre: Roleplay-heavy / social deduction / mystery
Concept: Uncover the saboteur within the Council of Leaves before the village collapses from within.
Gameplay:
Twist: The saboteur might not know they’re helping a villain...
Genre: Hex crawl / wilderness exploration
Concept: Hunt Thalrix or sever the rot’s source deep beneath the forest canopy.
Gameplay:
Endgame: Confront Thalrix in a decaying sacred grove
Genre: Psychological horror / dream-based one-shot
Concept: The party is trapped in a shared hallucination orchestrated by the Rotmind.
Gameplay:
Goal: Destroy the dream’s core… or join it
Genre: Investigation / countdown survival
Concept: A plague spreads in Glimmereach — you have 7 days to stop it.
Gameplay:
Optional: A party member may be secretly infected…
Genre: Dungeon crawl / dark exploration
Concept: Traverse the Rotmind’s subterranean fungal tunnels.
Gameplay:
Final Encounter: Drenzel offers peaceful integration with the hive — can you resist?
Genre: Multiverse twist / special event
Concept: The fungal infection spreads to Lorasyl — both worlds begin to merge.
Gameplay:
Best for: Dual-group campaigns or epic finales